Deerdance_V101-auto-save-15_Sequence_Deerdance_antler-4_2023-03-22_13.10.14
Deerdance_V112_Deerdance_Main_2023-04-23_22.25.24
Deerdance_V112_Deerdance_Main_2023-04-18_21.52.32
S020
Deerdance_V110_Deerdance_Main_2023-04-12_13.09.42
Deerdance_V112_Deerdance_Main_2023-04-20_01.50.57
Deerdance_V110_Deerdance_Main_2023-04-12_13.09.32
S040
Deerdance_V112_Deerdance_Main_2023-04-21_23.06.15
Deerdance_V112_Deerdance_S140_Walkoffame_2023-04-20_17.23.43
S170
S200_02
Deerdance_V102-auto-save-3_Deerdance_S030_Humanaltar_2023-03-23_14.44.06
S160

Deerdance is an Unreal shortfilm I've created to test the workflow with metahuman.
There are some little difficulties, but it's amazing what you can already achieve with it.
I've customized the textures of the metahumans with substance painter.
I've set up all scenes in Unreal Engine 5 and rendered them out with Path Tracing.
Simulation and missing models I've imported from Cinema 4D.
There are so many possibilities to having Unreal in the workflow, and I'm very excited about what's coming.