Deerdance is an Unreal shortfilm I've created to test the workflow with metahuman.
There are some little difficulties, but it's amazing what you can already achieve with it.
I've customized the textures of the metahumans with substance painter.
I've set up all scenes in Unreal Engine 5 and rendered them out with Path Tracing.
Simulation and missing models I've imported from Cinema 4D.
There are so many possibilities to having Unreal in the workflow, and I'm very excited about what's coming.
Thanks to Ersin Cosan for the Score & Sound Design